January 2, 2001

This is my "Expert" CS FGD file for WorldCraft.
I'm calling it the "Expert" FGD as I've added
a number of entities that are difficult to use
and/or not very "realistic" for cs maps.  The
new entities are not for the faint of heart
nor the new HL/CS mapper.  For more information
on entities, including descriptions and sample
maps, be sure and go to the HalfLife Editing
Resource Center (AKA the HLERC) at
http://halflife.gamedesign.net

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DESCRIPTION
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Some of these entities (the game entities in 
particular) actually have some usage in CS maps
to have team-specific things happen in a map,
and some are rather unrealistic, such as the
trigger_gravity and the env_funnel.  But my
philosophy is that if it works in a CS map, 
it should be in the FGD.  If a mapper can 
come up with a realistic map that uses low
gravity in an area, then let them do it :^)
For example, parachute jumps anyone?

Also, I've created a number of new sprites
for use in the 3D mode.  Some are designed
to distinguish sprites that were previously
identical.  For example, before the light,
light_environment, and light_spot entities
all used the same light bulb sprite.  I've
replaced the light_environment with a 'sun'
and the light_spot with a small 'spot light'.
It makes it very easy to tell them apart.

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INSTALLATION
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Place the FGD file and the sprites/cs folder 
into your WorldCraft folder.  Then go into the
WC Options... dialog and change your FGD to the
"Expert" FGD.

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CREDITS
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This FGD was based on the original CS FGD by
the late N0TH1NG and is dedicated to him.  His
work was based on the original HalfLife FGD
maintained by Autolycus/Valve.  

If you make any good changes or have any
suggestions, let me know!

Tim Holt AKA Waldo (burkenholt@home.com)